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27 - 29 January 2025
San Francisco, California, US
Industry Event
Tuesday Invited Talks Part 1
30 March 2021 • 8:00 AM - 11:25 AM PDT icon_live_event.svg
Recording will be available soon
This event occurred in the past. Recordings of the talks will now be available on the spiedigitallibrary.org

Times are all Pacific Daylight Time (UTC - 7:00)

8:00 AM PT
Opening

Bernard Kress
 
 
Bernard Kress
Partner Optical Architect
Microsoft / Hololens (United States)

Bernard Kress is the thought leader behind the collaboration of the AR, VR, MR community. He has vast experience in XR hardware with positions from Digilens to Google. He is currently Partner Optical Architect at Microsoft / Hololens.

8:20 AM - 8:45 AM PT
Keynote: Sony Corporation

Hiroshi Mukawa
 
 
Hiroshi Mukawa
Corporate Distinguished Engineer,
Sony Corporation (Japan)

Immersive XR workflow and technologies
This event occurred in the past. Click here to view.

A number of technologies must be highly integrated to provide immersive XR experiences to users. This applies not only to XR hardware but also to content creation and distribution technologies. In this session, I will discuss an immersive XR workflow and introduce key technologies being developed or under development at Sony. Because of the diversity and depth of technology, one company cannot develop everything. This means that creating an immersive XR market requires collaboration among companies with powerful technologies and/or specific applications.

8:45 AM - 9:10 AM PT
Niantic

Ross Finman
 
 
Ross Finman
Co-founder
Niantic (United States)

Application Driven Consumer HMD Development
This event occurred in the past. Click here to view.

There is the vision that AR HMDs will replace smartphones, but while smartphones have expanded into many aspects of everyday life, they were phones first. Starting with the application is key to prioritizing hardware development and making trade offs consumers will value. In this talk, we will go over what Niantic is doing to connect hardware, content, and AR-ready consumers together to accelerate AR development.

9:10 AM - 9:35 AM PT
Stanford

Jonathan Albert Fan
 
 
Jonathan Albert Fan
Assistant Professor
Stanford University (United States)

Photonics for XR
This event occurred in the past. Click here to view.

In this talk, we will discuss new computational methods for designing optical gratings. Our focus will be on global topology optimization networks (GLOnets), in which a population-based search for a global optimum is performed through the training of a generative neural network. We will benchmark this algorithm with existing methods and discuss how robust devices with manufacturing constraints can be found by proper selection of the network architecture. We will also discuss the role of machine learning in accelerating electromagnetic solvers. We anticipate that these and related physics-based machine learning algorithms will dramatically accelerate the innovation cycle in photonics research.

9:35 AM - 10:00 AM PT
Google

Stefan Alexander
 
 
Stefan Alexander
Director, AR Hardware R&D
Google (United States)

System Design Principles for New Hardware Technology
This event occurred in the past. Recording is unavailable due to Google policy.

New product categories often require custom modules that have never been made before. Especially with near-eye displays, almost every product requires new, unproven display modules. When the product is new, the specifications are also new and unknown. By starting with designing every aspect of the system first, it constrains the module design and helps manage tradeoffs throughout the design process. This helps avoid the trap of finding the local maximum of the module, while missing the global maximum of the entire product.

10:00 AM - 10:25 AM PT
Facebook Reality Labs Research

Ying
 
 
Ying "Melissa" Geng
Manager, Optical Science
Facebook Reality Labs Research (United States)

Optics & Displays for Future VR: From Perceptual Testbeds to Building Blocks
This event occurred in the past. Click here to view.

Optics and displays define the capabilities and limits of today’s consumer virtual reality systems. So much so, that we’ve long named the product category for them: Head-Mounted Displays (HMDs). Today’s products, such as Oculus Quest 2, are opening up new, mobile use cases, leveraging the latest LCDS and viewing optics. However, there is a long path left to expand the visual experience. In this talk we will discuss efforts to advance the resolution, field of view, image quality, form factor, accommodation and power efficiency for next-generation HMDs. Making progress on these aspects requires not just uncovering new technological building blocks, but also developing perceptual test vehicles to establish the benefits, limitations, and requirements for future VR optics and displays.

10:25 - 10:50 AM PT
Lenovo

Mike Lohse
 
 
Mike Lohse
Hardware Product Manager, Commercial AR/VR
Lenovo(United States)

Designing for Enterprise
This event occurred in the past. Click here to view.

Solution based design trade-offs for enterprise AR Glasses. Mike Lohse and John Haddick, Executive Director & Distinguished Engineer AR/VR (and Former CTO ODG) will both present in this talk.

10:50 AM - 11:15 AM PT
Lynx

Stan Larroque
 
 
Stan Larroque
CEO
Lynx (France)

Video See-through with Lynx: The Path to True Mixed Reality
This event occurred in the past. Click here to view.

AR and VR are part of the same continuum of immersive experiences. Lynx is on the path to distribute devices that will enable users to discover great experiences in the whole spectrum of AR and VR. This approach can lead to new use-cases for professional now, and mass-market applications in just a few years.

Live Q&A with the speakers

Next Event: Tuesday Invited Talks Part 2