Anaheim Convention Center
Anaheim, California, United States
26 - 30 April 2020
Conference SI225
Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations
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Abstract Due:
16 October 2019

Author Notification:
20 December 2019

Manuscript Due Date:
1 April 2020

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Conference Chair
Conference Co-Chair
  • David M. Krum, The Univ. of Southern California (United States)

Program Committee
  • Damon M. Conover, U.S. Army Research Lab. (United States)
  • Michael D'Zmura, Univ. of California, Irvine (United States)
  • Venkateswara R. Dasari, U.S. Army Research Lab. (United States)
  • Celso de Melo, U.S. Army Research Lab. (United States)
  • Michael N. Geuss, U.S. Army Research Lab. (United States)
  • Glenn Hodges, MOVES Institute at the Naval Postgraduate School (United States)
  • Peter Khooshabeh, U.S. Army Research Lab. (United States)

Program Committee continued...
  • Joshua Kvavle, Naval Information Warfare Ctr. Pacific (United States)
  • Kim Pollard, U.S. Army Research Lab. (United States)
  • Tiffany Raber, CCDC Data & Analysis Ctr. (United States)
  • Adrienne J. Raglin, U.S. Army Research Lab. (United States)
  • Chris Reardon, U.S. Army Research Lab. (United States)
  • Simon M. Su, U.S. Army Research Lab. (United States)
  • Evan Suma Rosenberg, Univ. of Minnesota, Twin Cities (United States)
  • Theron T. Trout, Stormfish Scientific Corp. (United States)
  • Suya You, U.S. Army Research Lab. (United States)

Call for
The future battlefield will be more dynamic and contested than ever before, requiring military decision makers to utilize a Common Operating Picture (COP) that integrates information across multiple domains to ensure overmatch. Cognitive overload will be increasingly problematic because of continuous multitasking and mission execution at standoff. Currently, discrete systems such as multiple computers, laptops, tablets, or even physical objects on a map are used to visualize these information sources. Such setups require significant resources to bring data into a shared space where collaborative decision-making can occur more effectively. Technologies that allow the perception of virtual, augmented, or mixed reality (collectively XR) will provide Warfighters novel ways of accessing, consuming, and interacting with battlefield information and accelerate and augment their decision-making. XR will also be instrumental in simulation and training, sustainment and force protection, and teaming between humans and autonomous systems.

XR has recently experienced explosive technological growth in both hardware and software solutions, making the bleeding edge a moving target. Despite this, a significant divide exists between industry goals and understanding of military requirements. As the literature on immersive analytics is in its infancy, it necessitates XR experts to collectively pave the roadmap for future essential research topics. Therefore, the primary goal of this conference is to (1) spark discussion of current and future challenges for integrating XR systems into combat operations and (2) highlight collaborative R&D activities in XR technologies that support Multi-Domain Operations applications.

The topics for this conference include, but are not limited to:
  • Multi-domain data visualization: modeling and simulation, software architecture, toolkits, engineering, computer graphics
  • Human-agent teaming: embodied agents, virtual humans, asset control
  • Training and simulation: realistic virtual environments, user studies, teleoperations, mission rehearsal and debriefing
  • User experience and multi-sensory integration: perception and cognition, physiological responses, motion sickness, telepresence, multi-user interaction
  • Inputs and interaction: locomotion and haptics, input and interface techniques
  • Networking and interoperability: distributed and local systems, multi-user synchronization, sensor and data I/O, constrained and ad-hoc mobile networks, edge computing
  • Enabling AR/VR/MR technologies: hardware, software, security, AI/ML, …
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