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Proceedings Paper

Research on transformation and optimization of large scale 3D modeling for real time rendering
Author(s): Hu Yan; Yongchao Yang; Gang Zhao; Bin He; Guosheng Shen
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Paper Abstract

During the simulation process of real-time three-dimensional scene, the popular modeling software and the real-time rendering platform are not compatible. The common solution is to create three-dimensional scene model by using modeling software and then transform the format supported by rendering platform. This paper takes digital campus scene simulation as an example, analyzes and solves the problems of surface loss; texture distortion and loss; model flicker and so on during the transformation from 3Ds Max to MultiGen Creator. Besides, it proposes the optimization strategy of model which is transformed. The operation results show that this strategy is a good solution to all kinds of problems existing in transformation and it can speed up the rendering speed of the model.

Paper Details

Date Published: 12 January 2012
PDF: 8 pages
Proc. SPIE 8350, Fourth International Conference on Machine Vision (ICMV 2011): Computer Vision and Image Analysis; Pattern Recognition and Basic Technologies, 83500X (12 January 2012); doi: 10.1117/12.921062
Show Author Affiliations
Hu Yan, Huazhong Normal Univ. (China)
Yongchao Yang, Huazhong Normal Univ. (China)
Gang Zhao, Huazhong Normal Univ. (China)
Bin He, Huazhong Normal Univ. (China)
Guosheng Shen, Huazhong Normal Univ. (China)


Published in SPIE Proceedings Vol. 8350:
Fourth International Conference on Machine Vision (ICMV 2011): Computer Vision and Image Analysis; Pattern Recognition and Basic Technologies
Safaa S. Mahmoud; Zhu Zeng; Yuting Li, Editor(s)

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