
Proceedings Paper
Virtual reality in a cave: limitations and the need for HMDs?Format | Member Price | Non-Member Price |
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Paper Abstract
In virtual reality (VR) circles a "cave" is a 3-6 sided box with displays on each side. It has for many years sufficed as
the "immersive" portion of VR mostly due to the insufficient head-mounted displays (HMDs) in the domain. However,
current HMDs rival many caves and indeed are taking over. Here we discuss the pros and cons of this advent as well as
human factors issues related to VR and the use of HMDs.
Paper Details
Date Published: 1 June 2011
PDF: 6 pages
Proc. SPIE 8041, Head- and Helmet-Mounted Displays XVI: Design and Applications, 804107 (1 June 2011); doi: 10.1117/12.883855
Published in SPIE Proceedings Vol. 8041:
Head- and Helmet-Mounted Displays XVI: Design and Applications
Peter L. Marasco; Paul R. Havig, Editor(s)
PDF: 6 pages
Proc. SPIE 8041, Head- and Helmet-Mounted Displays XVI: Design and Applications, 804107 (1 June 2011); doi: 10.1117/12.883855
Show Author Affiliations
Paul Havig, Air Force Research Lab. (United States)
John McIntire, Air Force Research Lab. (United States)
John McIntire, Air Force Research Lab. (United States)
Eric Geiselman, Air Force Research Lab. (United States)
Published in SPIE Proceedings Vol. 8041:
Head- and Helmet-Mounted Displays XVI: Design and Applications
Peter L. Marasco; Paul R. Havig, Editor(s)
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