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Proceedings Paper

A modular cross-platform GPU-based approach for flexible 3D video playback
Author(s): Roger Olsson; Håkan Andersson; Mårten Sjöström
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Paper Abstract

Different compression formats for stereo and multiview based 3D video is being standardized and software players capable of decoding and presenting these formats onto different display types is a vital part in the commercialization and evolution of 3D video. However, the number of publicly available software video players capable of decoding and playing multiview 3D video is still quite limited. This paper describes the design and implementation of a GPU-based real-time 3D video playback solution, built on top of cross-platform, open source libraries for video decoding and hardware accelerated graphics. A software architecture is presented that efficiently process and presents high definition 3D video in real-time and in a flexible manner support both current 3D video formats and emerging standards. Moreover, a set of bottlenecks in the processing of 3D video content in a GPU-based real-time 3D video playback solution is identified and discussed.

Paper Details

Date Published: 15 February 2011
PDF: 10 pages
Proc. SPIE 7863, Stereoscopic Displays and Applications XXII, 78631E (15 February 2011); doi: 10.1117/12.872244
Show Author Affiliations
Roger Olsson, Mid Sweden Univ. (Sweden)
Håkan Andersson, Mid Sweden Univ. (Sweden)
Mårten Sjöström, Mid Sweden Univ. (Sweden)

Published in SPIE Proceedings Vol. 7863:
Stereoscopic Displays and Applications XXII
Andrew J. Woods; Nicolas S. Holliman; Neil A. Dodgson, Editor(s)

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