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Proceedings Paper

A strategic map for high-impact virtual experience design
Author(s): Haakon Faste; Massimo Bergamasco
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Paper Abstract

We have employed methodologies of human centered design to inspire and guide the engineering of a definitive low-cost aesthetic multimodal experience intended to stimulate cultural growth. Using a combination of design research, trend analysis and the programming of immersive virtual 3D worlds, over 250 innovative concepts have been brainstormed, prototyped, evaluated and refined. These concepts have been used to create a strategic map for the development of highimpact virtual art experiences, the most promising of which have been incorporated into a multimodal environment programmed in the online interactive 3D platform XVR. A group of test users have evaluated the experience as it has evolved, using a multimodal interface with stereo vision, 3D audio and haptic feedback. This paper discusses the process, content, results, and impact on our engineering laboratory that this research has produced.

Paper Details

Date Published: 26 January 2009
PDF: 12 pages
Proc. SPIE 7238, The Engineering Reality of Virtual Reality 2009, 723805 (26 January 2009); doi: 10.1117/12.805842
Show Author Affiliations
Haakon Faste, Scuola Superiore S. Anna (Italy)
Massimo Bergamasco, Scuola Superiore S. Anna (Italy)

Published in SPIE Proceedings Vol. 7238:
The Engineering Reality of Virtual Reality 2009
Ian E. McDowall; Margaret Dolinsky, Editor(s)

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