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Proceedings Paper

Virtual hand: a 3D tactile interface to virtual environments
Author(s): Bernice E. Rogowitz; Paul Borrel
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Paper Abstract

We introduce a novel system that allows users to experience the sensation of touch in a computer graphics environment. In this system, the user places his/her hand on an array of pins, which is moved about space on a 6 degree-of-freedom robot arm. The surface of the pins defines a surface in the virtual world. This "virtual hand" can move about the virtual world. When the virtual hand encounters an object in the virtual world, the heights of the pins are adjusted so that they represent the object's shape, surface, and texture. A control system integrates pin and robot arm motions to transmit information about objects in the computer graphics world to the user. It also allows the user to edit, change and move the virtual objects, shapes and textures. This system provides a general framework for touching, manipulating, and modifying objects in a 3-D computer graphics environment, which may be useful in a wide range of applications, including computer games, computer aided design systems, and immersive virtual worlds.

Paper Details

Date Published: 14 February 2008
PDF: 7 pages
Proc. SPIE 6806, Human Vision and Electronic Imaging XIII, 68060I (14 February 2008); doi: 10.1117/12.784154
Show Author Affiliations
Bernice E. Rogowitz, IBM Thomas J. Watson Research Ctr. (United States)
Paul Borrel, IBM Thomas J. Watson Research Ctr. (United States)

Published in SPIE Proceedings Vol. 6806:
Human Vision and Electronic Imaging XIII
Bernice E. Rogowitz; Thrasyvoulos N. Pappas, Editor(s)

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