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Proceedings Paper

Real-time interactive 3D computer stereography for recreational applications
Author(s): Atsushi Miyazawa; Motonaga Ishii; Kazunori Okuzawa; Ryuuichi Sakamoto
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Paper Abstract

With the increasing calculation costs of 3D computer stereography, low-cost, high-speed implementation of the latter requires effective distribution of computing resources. In this paper, we attempt to re-classify 3D display technologies on the basis of humans' 3D perception, in order to determine what level of presence or reality is required in recreational video game systems. We then discuss the design and implementation of stereography systems in two categories of the new classification.

Paper Details

Date Published: 29 February 2008
PDF: 8 pages
Proc. SPIE 6803, Stereoscopic Displays and Applications XIX, 68030H (29 February 2008); doi: 10.1117/12.766127
Show Author Affiliations
Atsushi Miyazawa, Namco Bandai Games Inc. (Japan)
Motonaga Ishii, Namco Bandai Games Inc. (Japan)
Kazunori Okuzawa, Namco Bandai Games Inc. (Japan)
Ryuuichi Sakamoto, Namco Bandai Games Inc. (Japan)

Published in SPIE Proceedings Vol. 6803:
Stereoscopic Displays and Applications XIX
Andrew J. Woods; Nicolas S. Holliman; John O. Merritt, Editor(s)

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