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Proceedings Paper

Research on the methods of automatic-generation of 3D virtual city
Author(s): Fen Qin; Haiying Wang; Zhaohui Wang; Lijie Yan
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Paper Abstract

This paper makes research on the methods of automatic-generation of 3D virtual city from the view of urban cellular automata model. The evolution process of the urban land units can be simulated by constructing urban cellular automata model, and then the results of evolution will determine the space location and corresponding building types of land units. Our research makes use of MultiGen Creator to build 3D scenes, and scene management technology of OpenGVS to generate buildings at random, then these buildings will be set on corresponding locations of 3D scene so as to generate 3D virtual cities. We develop 3D virtual city automatic-generation system and also discuss the application potential and value of it in the field of municipal administration, urban planning, urban research, etc.

Paper Details

Date Published: 25 July 2007
PDF: 13 pages
Proc. SPIE 6753, Geoinformatics 2007: Geospatial Information Science, 67531Z (25 July 2007); doi: 10.1117/12.761868
Show Author Affiliations
Fen Qin, Henan Univ. (China)
PLA Information Engineering Univ. (China)
Haiying Wang, Henan Univ. (China)
Zhaohui Wang, Henan Univ. (China)
Lijie Yan, Henan Univ. (China)

Published in SPIE Proceedings Vol. 6753:
Geoinformatics 2007: Geospatial Information Science
Jingming Chen; Yingxia Pu, Editor(s)

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