
Proceedings Paper
Design of a scene simulator in land-based aerospace lab with the man-made light source system based on quantum theoryFormat | Member Price | Non-Member Price |
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Paper Abstract
The paper presents a method with the technique of combination filtering of spectrum and the technique of DSP control for the simulation and recognition of the spontaneously lightening object and stellar map in the universe. The magnitude and the spectrum of a star can be simulated in a wide dynamic range. We established the mathematical models of the Vega's visible light spectrum and luminous flux density. Tungsten-halogen lamp as a light source is used to fit the linear light of the spontaneously lightening object in the universe. Through the experiment, it shows that the more sub-channels there are while filtering spectrum in the visible spectrum, and the more degrees the variable neutral density filters and the narrow-band attenuators have, more close to the actual spectrum the simulated spectrum is. It is proved that using the PID technique is beneficial to the output of the accurate and steady radiation from the light sources. The experiment shows that the using of this method can get perfect result in fitting and simulating the spectrum, magnitude and the stellar map of the spontaneously lightening object . The analysis of the consistent result and the experimental error is also discussed in detail in this paper.
Paper Details
Date Published: 8 January 2008
PDF: 7 pages
Proc. SPIE 6838, Optoelectronic Devices and Integration II, 683813 (8 January 2008); doi: 10.1117/12.756705
Published in SPIE Proceedings Vol. 6838:
Optoelectronic Devices and Integration II
Xuping Zhang; Hai Ming; Maggie Yihong Chen, Editor(s)
PDF: 7 pages
Proc. SPIE 6838, Optoelectronic Devices and Integration II, 683813 (8 January 2008); doi: 10.1117/12.756705
Show Author Affiliations
Published in SPIE Proceedings Vol. 6838:
Optoelectronic Devices and Integration II
Xuping Zhang; Hai Ming; Maggie Yihong Chen, Editor(s)
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