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Proceedings Paper

Virtual reality for microassembly
Author(s): Martin Probst; Christoph Hürzeler; Ruedi Borer; Bradley J. Nelson
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Paper Abstract

The growing demand for advanced micro-devices that integrate various sensors and actuators, e.g. for biomedical applications, has created a strong need for assembly units that can meet high precision and manipulation requirements. However, developing a sophisticated machine that can fulfill these requirements solves only a part of the problem - having a skilled person that can program and operate the machine must also be addressed. The user interface should provide sufficient information to perform any assembly operation, however, it should also hide or abstract information that would distract the operator from the main task. Controlling the information flow from/to the user and to/from the machine is performed by representing the real environment in a virtual one. This additional layer of abstraction between the user and the machine is based on a standard virtual reality (VR) approach. This paper demonstrates the integration of such a VR system into an existing microassembly station.

Paper Details

Date Published: 8 October 2007
PDF: 10 pages
Proc. SPIE 6718, Optomechatronic Computer-Vision Systems II, 67180D (8 October 2007); doi: 10.1117/12.754557
Show Author Affiliations
Martin Probst, ETH Zürich (Switzerland)
Christoph Hürzeler, ETH Zürich (Switzerland)
Ruedi Borer, ETH Zürich (Switzerland)
Bradley J. Nelson, ETH Zürich (Switzerland)

Published in SPIE Proceedings Vol. 6718:
Optomechatronic Computer-Vision Systems II
Jonathan Kofman; Yuri Lopez de Meneses; Shun'ichi Kaneko; Claudio A. Perez; Didier Coquin, Editor(s)

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