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Proceedings Paper

3D surface texture synthesis using improved graph cuts
Author(s): Junyu Dong; Li Li; Sha Ma
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Paper Abstract

This paper introduces an improved graph cut approach and combines it with commonly used surface texture representations for synthesis. Unlike graph cut which supports iterative refinement for improvement of the patch seams, the improved graph cut method re-synthesis the max error overlap region using k-nearest neighbor method. This paper follows a simple 3D surface texture synthesis framework, which comprises three steps: capture, synthesis and relighting. Firstly, it represents 3D surface textures under varied illumination directions using gradient and albedo maps. Then, it uses the surface representation to synthesis a description of a larger surface. Finally, it renders the surface representation. It proposes an improved graph cut method for the synthesis step, and the proposed method can generate perceptually smooth images of 3D surface texture from small samples.

Paper Details

Date Published: 15 November 2007
PDF: 7 pages
Proc. SPIE 6788, MIPPR 2007: Pattern Recognition and Computer Vision, 67882I (15 November 2007); doi: 10.1117/12.752735
Show Author Affiliations
Junyu Dong, Ocean Univ. of China (China)
Li Li, Ocean Univ. of China (China)
Sha Ma, Ocean Univ. of China (China)

Published in SPIE Proceedings Vol. 6788:
MIPPR 2007: Pattern Recognition and Computer Vision
S. J. Maybank; Mingyue Ding; F. Wahl; Yaoting Zhu, Editor(s)

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