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Proceedings Paper

Real-time generation of infrared ocean scene based on GPU
Author(s): Zhaoyi Jiang; Xun Wang; Yun Lin; Jianqiu Jin
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Paper Abstract

Infrared (IR) image synthesis for ocean scene has become more and more important nowadays, especially for remote sensing and military application. Although a number of works present ready-to-use simulations, those techniques cover only a few possible ways of water interacting with the environment. And the detail calculation of ocean temperature is rarely considered by previous investigators. With the advance of programmable features of graphic card, many algorithms previously limited to offline processing have become feasible for real-time usage. In this paper, we propose an efficient algorithm for real-time rendering of infrared ocean scene using the newest features of programmable graphics processors (GPU). It differs from previous works in three aspects: adaptive GPU-based ocean surface tessellation, sophisticated balance equation of thermal balance for ocean surface, and GPU-based rendering for infrared ocean scene. Finally some results of infrared image are shown, which are in good accordance with real images.

Paper Details

Date Published: 14 November 2007
PDF: 8 pages
Proc. SPIE 6789, MIPPR 2007: Medical Imaging, Parallel Processing of Images, and Optimization Techniques, 67892G (14 November 2007); doi: 10.1117/12.751471
Show Author Affiliations
Zhaoyi Jiang, Zhejiang Gongshang Univ. (China)
Xun Wang, Zhejiang Gongshang Univ. (China)
Yun Lin, Zhejiang Gongshang Univ. (China)
Jianqiu Jin, Zhejiang Gongshang Univ. (China)

Published in SPIE Proceedings Vol. 6789:
MIPPR 2007: Medical Imaging, Parallel Processing of Images, and Optimization Techniques
Jianguo Liu; Kunio Doi; Patrick S. P. Wang; Qiang Li, Editor(s)

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