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Proceedings Paper

MPEG-4 Systems based authoring for 3D visual content
Author(s): Wook-Joong Kim; Injae Lee; Myungsuk Ki; Kyuheon Kim
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Paper Abstract

This paper describes issues and consideration on authoring of 3D visual content based on MPEG-4 Systems. The issues include types of 3D visual content; functionalities for user-interaction; 3D scene composition for rendering; and the 3D visual content file format. MPEG-4 includes several extensions compared to MPEG-1 and -2 especially in terms of object-based interactivity. In addition to advanced A/V compression methods (MPEG-4 Part2, Part3 and Part 10), MPEG-4 Part1, which is named "Systems", contains additional tools such as binary/textual file format, multiplexing, synchronization scheme, scene description, etc. The use of MPEG-4 can resolve the problem of format diversity while providing high interactivity to users. There has been little investigation on 3D visual content authoring. Throughout the paper, we will present which issues need to be determined and how currently available tools can be effectively utilized for 3D visual content creation.

Paper Details

Date Published: 16 November 2005
PDF: 9 pages
Proc. SPIE 6016, Three-Dimensional TV, Video, and Display IV, 60160S (16 November 2005); doi: 10.1117/12.629799
Show Author Affiliations
Wook-Joong Kim, ETRI (South Korea)
Injae Lee, ETRI (South Korea)
Myungsuk Ki, ETRI (South Korea)
Kyuheon Kim, ETRI (South Korea)


Published in SPIE Proceedings Vol. 6016:
Three-Dimensional TV, Video, and Display IV
Bahram Javidi; Fumio Okano; Jung-Young Son, Editor(s)

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