
Proceedings Paper
Texton-based texture synthesisFormat | Member Price | Non-Member Price |
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Paper Abstract
A texton-based texture synthesis algorithm is presented in this paper. Based on the Markov Random Field (MRF) model, the algorithm takes a block randomly from a given sample texture to form a seed area in the center of the synthesized output texture, then synthesizes the output image pixel by pixel spirally along the edge of the seed area. When sampling a pixel from the sample texture in the synthesis procedure, the algorithm adopts so-called candidate search, global search and central search to preserve the integralities of textons in the synthesized output texture. It was practically improved that the algorithm does better than the existing methods in quality for synthesizing most kinds of textures, especially for synthesizing the complex textures.
Paper Details
Date Published: 19 March 2004
PDF: 7 pages
Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561123
Published in SPIE Proceedings Vol. 5444:
Fourth International Conference on Virtual Reality and Its Applications in Industry
Jizhou Sun; Zhigeng Pan, Editor(s)
PDF: 7 pages
Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561123
Show Author Affiliations
Changhe Tu, Shandong Univ. (China)
Chenglei Yang, Shandong Univ. (China)
Chenglei Yang, Shandong Univ. (China)
Published in SPIE Proceedings Vol. 5444:
Fourth International Conference on Virtual Reality and Its Applications in Industry
Jizhou Sun; Zhigeng Pan, Editor(s)
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