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Proceedings Paper

The implementation of AI technologies in computer wargames
Author(s): John A. Tiller
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Paper Abstract

Computer wargames involve the most in-depth analysis of general game theory. The enumerated turns of a game like chess are dwarfed by the exponentially larger possibilities of even a simple computer wargame. Implementing challenging AI is computer wargames is an important goal in both the commercial and military environments. In the commercial marketplace, customers demand a challenging AI opponent when they play a computer wargame and are frustrated by a lack of competence on the part of the AI. In the military environment, challenging AI opponents are important for several reasons. A challenging AI opponent will force the military professional to avoid routine or set-piece approaches to situations and cause them to think much deeper about military situations before taking action. A good AI opponent would also include national characteristics of the opponent being simulated, thus providing the military professional with even more of a challenge in planning and approach. Implementing current AI technologies in computer wargames is a technological challenge. The goal is to join the needs of AI in computer wargames with the solutions of current AI technologies. This talk will address several of those issues, possible solutions, and currently unsolved problems.

Paper Details

Date Published: 13 August 2004
PDF: 8 pages
Proc. SPIE 5423, Enabling Technologies for Simulation Science VIII, (13 August 2004); doi: 10.1117/12.548276
Show Author Affiliations
John A. Tiller, John Tiller Games (United States)

Published in SPIE Proceedings Vol. 5423:
Enabling Technologies for Simulation Science VIII
Dawn A. Trevisani; Alex F. Sisti, Editor(s)

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