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Proceedings Paper

Cognitive/emotional models for human behavior representation in 3D avatar simulations
Author(s): James K. Peterson
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Paper Abstract

Simplified models of human cognition and emotional response are presented which are based on models of auditory/ visual polymodal fusion. At the core of these models is a computational model of Area 37 of the temporal cortex which is based on new isocortex models presented recently by Grossberg. These models are trained using carefully chosen auditory (musical sequences), visual (paintings) and higher level abstract (meta level) data obtained from studies of how optimization strategies are chosen in response to outside managerial inputs. The software modules developed are then used as inputs to character generation codes in standard 3D virtual world simulations. The auditory and visual training data also enable the development of simple music and painting composition generators which significantly enhance one's ability to validate the cognitive model. The cognitive models are handled as interacting software agents implemented as CORBA objects to allow the use of multiple language coding choices (C++, Java, Python etc) and efficient use of legacy code.

Paper Details

Date Published: 13 August 2004
PDF: 12 pages
Proc. SPIE 5423, Enabling Technologies for Simulation Science VIII, (13 August 2004); doi: 10.1117/12.540425
Show Author Affiliations
James K. Peterson, Clemson Univ. (United States)

Published in SPIE Proceedings Vol. 5423:
Enabling Technologies for Simulation Science VIII
Dawn A. Trevisani; Alex F. Sisti, Editor(s)

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