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Proceedings Paper

Depth tolerance of simple interpolation methods for 3D camera used for natural 3D display
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Paper Abstract

Natural 3D images can be generated by displaying high-density directional images. In order to display real 3D scenes, a 3D camera technique which generates high-density directional images of real 3D scenes is required. The most promising method is to generate them by using an interpolation algorithm from multiple images captured by horizontally aligned multiple cameras. In this study we examined four different simple interpolation algorithms. The algorithm that utilizes one representative object distance as a priori was found to be the most effective one. This technique offers the fast interpolation. However, there is a tradeoff between the number of cameras and the depth of 3D objects. The allowable depth for 3D objects is reported.

Paper Details

Date Published: 26 November 2003
PDF: 8 pages
Proc. SPIE 5243, Three-Dimensional TV, Video, and Display II, (26 November 2003); doi: 10.1117/12.530124
Show Author Affiliations
Hiroshi Yoshikawa, Tokyo Univ. of Agriculture and Technology (Japan)
Yasuhiro Takaki, Tokyo Univ. of Agriculture and Technology (Japan)

Published in SPIE Proceedings Vol. 5243:
Three-Dimensional TV, Video, and Display II
Bahram Javidi; Fumio Okano, Editor(s)

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