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Proceedings Paper

EasyBowling: a virtual bowling system for small space
Author(s): Zhigeng Pan; Jin Huang; Weiwei Xu; Kun Zhou; Jiaoying Shi
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Paper Abstract

In this paper we describe a virtual bowling game machine called EasyBowling Machine, which is designed and implemented based on techniques such as Virtual Reality, animation, and image processing. To introduce Virtual Reality technique into this virtual bowling game, our system provides a real game mode: players play the game by throwing a real bowling ball, and then the EasyBowling system uses a PC Camera to detect the motion of the real bowling ball. After the motion parameters (ball direction, ball force, et al.) are computed, the movement of the bowling ball and its collision with pins are simulated on a large display screen. The most obvious advantage of such bowling game machine over other existing bowling games is that the system integrates body exercise into game playing. The implementation techniques are discussed in detail, and the prototype system illustrates the feasibility and efficiency of our method.

Paper Details

Date Published: 1 April 2003
PDF: 6 pages
Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); doi: 10.1117/12.498034
Show Author Affiliations
Zhigeng Pan, Zhejiang Univ. (China)
Hangzhou Univ. of Electronic Science and Technology (China)
Jin Huang, Zhejiang Univ. (China)
Weiwei Xu, Zhejiang Univ. (China)
Kun Zhou, Zhejiang Univ. (China)
Jiaoying Shi, Zhejiang Univ. (China)

Published in SPIE Proceedings Vol. 4756:
Third International Conference on Virtual Reality and Its Application in Industry
Zhigeng Pan; Jiaoying Shi, Editor(s)

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