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Proceedings Paper

New algorithm for 3D facial model reconstruction and its application in VR
Author(s): Ronghua Liang; Chun Chen; Zhigeng Pan; Hui Zhang
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Paper Abstract

3D human facial model reconstruction is essential to generation of facial animations that is widely used in the field of virtual reality. The main issues of 3D facial model reconstruction based on images are in twofold: one is to track the features of face automatically and the other is to get the realistic-looking human face model. In this paper, we introduce a method on structure from motion. First the accurate corner matches can be acquired by integrating modified image pyramid Lucas-Kanade algorithm and local adjustment algorithm, then a realistic-looking model is generated by camera calibration, motion analysis and texture mapping. Experimental results demonstrate the high accuracy of the corner matching algorithm and the vividness of the facial model.

Paper Details

Date Published: 1 April 2003
PDF: 8 pages
Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); doi: 10.1117/12.497734
Show Author Affiliations
Ronghua Liang, Zhejiang Univ. (China)
Hangzhou Institute of Electronics Engineering (China)
Chun Chen, Zhejiang Univ. (China)
Zhigeng Pan, Zhejiang Univ. (China)
Hui Zhang, Zhejiang Univ. (China)

Published in SPIE Proceedings Vol. 4756:
Third International Conference on Virtual Reality and Its Application in Industry
Zhigeng Pan; Jiaoying Shi, Editor(s)

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