
Proceedings Paper
Dynamic visualization of urban terrain: movement to navigation in 4D virtual worldsFormat | Member Price | Non-Member Price |
---|---|---|
$17.00 | $21.00 |
Paper Abstract
A variety of source data, hardware/software packages, methodology, and techniques exist for the capture, rendering, and navigation of complex three-dimensional (3D) urban terrain. This paper investigates issues, options, and concerns inherent in the movement from 2D to 3D visualization and finally to a display environment in advanced virtual worlds exhibiting four-dimensional (4D) urban terrain, the fourth dimension being time. Methodology options are presented as a matrix for 3D feature development. Proposals and recommendations as to future avenues of research in the subject arena are presented as a roadmap to meeting the challenges of visualization for urban operational planning. Applications include humanitarian, emergency, recovery and relief operations, force protection, threat assessment, pre- and post-incident response, mission planning and rehearsal, law enforcement, and Homeland Defense.
Paper Details
Date Published: 6 August 2002
PDF: 12 pages
Proc. SPIE 4741, Battlespace Digitization and Network-Centric Warfare II, (6 August 2002); doi: 10.1117/12.478727
Published in SPIE Proceedings Vol. 4741:
Battlespace Digitization and Network-Centric Warfare II
Raja Suresh; William E. Roper; William E. Roper, Editor(s)
PDF: 12 pages
Proc. SPIE 4741, Battlespace Digitization and Network-Centric Warfare II, (6 August 2002); doi: 10.1117/12.478727
Show Author Affiliations
Joseph F Harrison, U.S. Army Engineer Research and Development Ctr. (United States)
Douglass H. Kliman, Veridian Systems, Inc. (United States)
Douglass H. Kliman, Veridian Systems, Inc. (United States)
William E. Roper, George Washington Univ. (United States)
Published in SPIE Proceedings Vol. 4741:
Battlespace Digitization and Network-Centric Warfare II
Raja Suresh; William E. Roper; William E. Roper, Editor(s)
© SPIE. Terms of Use
