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Proceedings Paper

Color appearance in virtual reality: a comparison between a full-scale room and a virtual reality simulation
Author(s): Monica Billger; Stefano d'Elia
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Paper Abstract

The main goal of our project is to make VR applications usable for the planning of light and color. To enable reliable simulations, we both need to develop better rendering methods and carefully study the appearance of light and color in real rooms and in virtual environments. Assessments of real rooms are compared to simulations of the same rooms in immersive Virtual Reality (3D-cube). In this paper, we will present the outcome of a pilot study and discuss specific problems associated with the prospect of comparing reality to Virtual Reality. We will account for the experience of the room and go into details on the experience and perception of light. Indeed, the problems fo getting enough light in the 3D-cube and of simulating the light situation of a real room affect color appearance.

Paper Details

Date Published: 6 June 2002
PDF: 5 pages
Proc. SPIE 4421, 9th Congress of the International Colour Association, (6 June 2002); doi: 10.1117/12.464666
Show Author Affiliations
Monica Billger, Chalmers Univ. of Technology (Sweden)
Stefano d'Elia, Chalmers Univ. of Technology (Sweden)

Published in SPIE Proceedings Vol. 4421:
9th Congress of the International Colour Association
Robert Chung; Allan Rodrigues, Editor(s)

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