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Proceedings Paper

View-dependent progressive mesh coding for graphic streaming
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Paper Abstract

A view-dependent progressive mesh (VDPM) coding algorithm is proposed in this research to facilitate interactive 3D graphics streaming and browsing. The proposed algorithm splits a 3D graphics model into several partitions, progressively compresses each partition, and reorganizes topological and geometrical data to enable the transmission of visible parts with a higher priority. With the real-time streaming protocol (RTSP), the server is informed of the viewing parameters before transmission. Then, the server can adaptively transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and exhibits acceptable visual quality even at low bit rates.

Paper Details

Date Published: 12 November 2001
PDF: 12 pages
Proc. SPIE 4518, Multimedia Systems and Applications IV, (12 November 2001); doi: 10.1117/12.448199
Show Author Affiliations
Sheng Yang, Univ. of Southern California (United States)
Chang-Su Kim, Univ. of Southern California (South Korea)
C.-C. Jay Kuo, Univ. of Southern California (United States)

Published in SPIE Proceedings Vol. 4518:
Multimedia Systems and Applications IV
Andrew G. Tescher; Bhaskaran Vasudev; V. Michael Bove Jr., Editor(s)

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