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Proceedings Paper

Luminance binocular disparity for 3D surface simulation
Author(s): Damien Paille; Annie Monot; Patricia Dumont-Becle; Andras Kemeny
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Paper Abstract

Different stereoscopic effects, base don 100 percent binocular luminance contrast have been described previously: the 'sieve' effect, the 'binocular lustre' effect, the 'floating' effect and the rivaldepth' effect. By mean of a dichoptic set-up, we have measured the detection thresholds for these different effects in function of binocular luminance contrast. Psychometric data have ben recorded using a Yes-No paradigm, a spatial 2AFC paradigm and a temporal 2AFC paradigm. Our results show that even for small contrast all these stereoscopic effects are perceived. We have noticed an increase of the detection thresholds in the following order: 'sieve', 'binocular lustre', 'rivaldepth' and 'floating' effect. Two groups have been distinguished.

Paper Details

Date Published: 8 June 2001
PDF: 12 pages
Proc. SPIE 4299, Human Vision and Electronic Imaging VI, (8 June 2001); doi: 10.1117/12.429536
Show Author Affiliations
Damien Paille, Museum National d'Histoire Naturelle (France)
Annie Monot, Museum National d'Histoire Naturelle (France)
Patricia Dumont-Becle, Renault (France)
Andras Kemeny, Renault (France)

Published in SPIE Proceedings Vol. 4299:
Human Vision and Electronic Imaging VI
Bernice E. Rogowitz; Thrasyvoulos N. Pappas, Editor(s)

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