
Proceedings Paper
Baobab: a software architecture and methodology for distributed simulation and interactionFormat | Member Price | Non-Member Price |
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Paper Abstract
We present Baobab, a software architecture and methodology for distributed simulation and interaction. Using pervasive componentization throughout the system, Baobab provides a stable but extensible platform for the development of content-rich interactive simulation. Entities in the environment are simulated using dynamically loadable simulation modules (shared libraries, java byte codes, scripts, etc...). We provide an elegant API to the simulation module developer, allowing modules to interact with entities which they have never encountered before. This approach allows domain experts to develop simulation modules based on their expertise with limited knowledge of the inner-workings of a VE system.
Paper Details
Date Published: 23 June 2000
PDF: 7 pages
Proc. SPIE 4026, Enabling Technology for Simulation Science IV, (23 June 2000); doi: 10.1117/12.389367
Published in SPIE Proceedings Vol. 4026:
Enabling Technology for Simulation Science IV
Alex F. Sisti, Editor(s)
PDF: 7 pages
Proc. SPIE 4026, Enabling Technology for Simulation Science IV, (23 June 2000); doi: 10.1117/12.389367
Show Author Affiliations
Jared Rosoff, Fraunhofer Ctr. for Research in Computer Graphics, Inc. (United States)
Published in SPIE Proceedings Vol. 4026:
Enabling Technology for Simulation Science IV
Alex F. Sisti, Editor(s)
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