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Proceedings Paper

Exploring electronic landscapes: technology and methodology
Author(s): Steve Pettifer; Jonathan M. Cook; Adrian J. West; Craig Murray; Jonathan Trevor; John A. Mariani; Andy Colebourne; Andy Crabtree
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Paper Abstract

An electronic landscape is a virtual environment which, in addition to containing browsable information is a social place in its own right. The second year of the eSCAPE project is focussed on the construction and study of two thematic places - prototype demonstrates of these 'electronic landscapes'. The two prototypes explore two extremes of this concept. The first is that of the 'abstract' information space and is reported elsewhere. The second, reported here, is the 'physical' more literal interpretation of an 'electronic landscape'. The idea of a 'physical' metaphor is that the e-scape is modeled on a literal landscape, that presents itself in a manner familiar to participants in much the same way that real-world city immediately suggests familiar notions of transportation, navigation, interaction, purpose, and more subtle ideas such as the varying degrees of temporal permanence for its structures.

Paper Details

Date Published: 28 February 2000
PDF: 12 pages
Proc. SPIE 3960, Visual Data Exploration and Analysis VII, (28 February 2000); doi: 10.1117/12.378882
Show Author Affiliations
Steve Pettifer, Univ. of Manchester (United Kingdom)
Jonathan M. Cook, Univ. of Manchester (United Kingdom)
Adrian J. West, Univ. of Manchester (United Kingdom)
Craig Murray, Univ. of Manchester (United Kingdom)
Jonathan Trevor, Lancaster Univ. (United Kingdom)
John A. Mariani, Lancaster Univ. (United Kingdom)
Andy Colebourne, Lancaster Univ. (United Kingdom)
Andy Crabtree, Lancaster Univ. (United Kingdom)

Published in SPIE Proceedings Vol. 3960:
Visual Data Exploration and Analysis VII
Robert F. Erbacher; Philip C. Chen; Jonathan C. Roberts; Craig M. Wittenbrink, Editor(s)

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