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Proceedings Paper

Transparently supporting a wide range of VR and stereoscopic display devices
Author(s): Dave Pape; Daniel J. Sandin; Thomas A. DeFanti
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Paper Abstract

This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer- centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR devices.

Paper Details

Date Published: 24 May 1999
PDF: 8 pages
Proc. SPIE 3639, Stereoscopic Displays and Virtual Reality Systems VI, (24 May 1999); doi: 10.1117/12.349399
Show Author Affiliations
Dave Pape, Univ. of Illinois/Chicago (United States)
Daniel J. Sandin, Univ. of Illinois/Chicago (United States)
Thomas A. DeFanti, Univ. of Illinois/Chicago (United States)

Published in SPIE Proceedings Vol. 3639:
Stereoscopic Displays and Virtual Reality Systems VI
Mark T. Bolas; John O. Merritt; Scott S. Fisher; Mark T. Bolas; Scott S. Fisher, Editor(s)

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