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Proceedings Paper

Three-dimensional terrain generation technique with given parameters
Author(s): Xinhong Tang; Jianguo Liu; Jixian Zhang
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Paper Abstract

In this paper, real terrain is regarded as a hierarchical structure, by simulating the two main processes in earth evolution: construction movement and erosion effect, we integrate findings of classical geometry, fractal geometry, wavelet theory and image processing technique to propose a realistic and feasible hierarchical method for 3D terrain generation. Given some specific terrain parameters, e.g. standard deviation of terrain elevation, relative length, mountain trend, terrain coarseness, `real' 3D terrain can be automatically generated on computer by simulating the process of terrain evolution.

Paper Details

Date Published: 25 September 1998
PDF: 4 pages
Proc. SPIE 3545, International Symposium on Multispectral Image Processing (ISMIP'98), (25 September 1998); doi: 10.1117/12.323560
Show Author Affiliations
Xinhong Tang, Huazhong Univ. of Science and Technology (China)
Jianguo Liu, Huazhong Univ. of Science and Technology (China)
Jixian Zhang, China Academy of Surveying and Mapping (China)


Published in SPIE Proceedings Vol. 3545:
International Symposium on Multispectral Image Processing (ISMIP'98)
Ji Zhou; Anil K. Jain; Tianxu Zhang; Yaoting Zhu; Mingyue Ding; Jianguo Liu, Editor(s)

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