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Proceedings Paper

Generation of a 3D hair model from hair volume
Author(s): Wai Ming Kong; Hiroki Takahashi; Masayuki Nakajima
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Paper Abstract

This paper proposes a hair volume algorithm that is effective in producing realistic hair model for individual. The hair volume is produced from three images of the head taken from the right, back and top view. This hair volume represents the real space volume where hairs are found and guides the hair strands to move in the desired direction. Hair strands are randomly generated on the skull. The outline region acquired through image processing together with the hair volume ensures that the randomly generated hair strands fall neatly into the hair volume to produce hair model resembling the input images. This hair model can find many applications in the generation of synthetic humans and creatures in movies, multimedia and computer game productions.

Paper Details

Date Published: 1 February 1998
PDF: 8 pages
Proc. SPIE 3228, Multimedia Networks: Security, Displays, Terminals, and Gateways, (1 February 1998); doi: 10.1117/12.300892
Show Author Affiliations
Wai Ming Kong, Tokyo Institute of Technology (Japan)
Hiroki Takahashi, Tokyo Institute of Technology (Japan)
Masayuki Nakajima, Tokyo Institute of Technology (Japan)

Published in SPIE Proceedings Vol. 3228:
Multimedia Networks: Security, Displays, Terminals, and Gateways
Louis S. Lome; V. Michael Bove Jr.; Barbara Derryberry; Clifford R. Holliday; Louis S. Lome; Vishal Markandey; Andrew G. Tescher; Bhaskaran Vasudev, Editor(s)

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