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Proceedings Paper

Fast computer graphics rendering for full parallax spatial displays
Author(s): Michael W. Halle; Adam B. Kropp
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Paper Abstract

This paper presents a computer graphics algorithm useful for rapidly generating image data for full parallax spatial displays such as full parallax holographic stereograms. Other techniques such as custom-designed ray-tracing packages and image-based rendering techniques have significant disadvantages for rapid display production. In contrast, the method described here uses scanline-based computer graphics techniques. The described implementation uses the widely available OpenGLTM graphics library and takes advantage of acceleration by computer graphics hardware subsystems. The time required to render the image data of a moderately-sized scene for a single holographic exposure is less than one second using desktop computer systems. This method is compatible with both one-step and master-transfer holographic recording geometries. Details of the algorithm are included.

Paper Details

Date Published: 10 April 1997
PDF: 8 pages
Proc. SPIE 3011, Practical Holography XI and Holographic Materials III, (10 April 1997); doi: 10.1117/12.271343
Show Author Affiliations
Michael W. Halle, Brigham and Women's Hospital (United States)
Adam B. Kropp, MIT Media Lab. (United States)


Published in SPIE Proceedings Vol. 3011:
Practical Holography XI and Holographic Materials III
Stephen A. Benton; T. John Trout, Editor(s)

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