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Smooth voxel surface for medical volumetric rendering
Author(s): Porawat Visutsak; Fuangfar Pensiri; Orawan Chaowalit
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Paper Abstract

This paper aims to implement the trilinear interpolation algorithm with the marching cubes method for generating the smooth voxel surface from 2D digital images. The trilinear interpolation is a straight extension of the bilinear interpolation technique. It can be seen as the linear interpolation of two bilinear interpolations. The novel method is a fast and easy to implement and it also produces a smooth results (compared to the marching cubes technique). Therefore, for volume rendering such as the 3D medical models and terrains where a very large numbers of lookups in 3D grids are performed, this method is a very good choice for generating the high resolution of 3D surfaces.

Paper Details

Date Published: 27 November 2019
PDF: 8 pages
Proc. SPIE 11321, 2019 International Conference on Image and Video Processing, and Artificial Intelligence, 113210Y (27 November 2019); doi: 10.1117/12.2549468
Show Author Affiliations
Porawat Visutsak, King Mongkut’s Univ. of Technology North Bangkok (Thailand)
Fuangfar Pensiri, Suan Dusit Univ. (Thailand)
Orawan Chaowalit, Silpakorn Univ. (Thailand)


Published in SPIE Proceedings Vol. 11321:
2019 International Conference on Image and Video Processing, and Artificial Intelligence
Ruidan Su, Editor(s)

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