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Proceedings Paper

High dynamic range near-eye displays
Author(s): Yang Zhao; Nathan Matsuda; Xuan Wang; Marina Zannoli; Douglas Lanman
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Paper Abstract

The sensitivity of the human visual system to brightness and contrast is orders of magnitude higher than what current neareye displays can emulate. Although high brightness and contrast, which in combination is defined as high dynamic range (HDR) in this work, are critical to the realism provided by near-eye displays, these parameters are often compromised to achieve other major performance targets, such as resolution, field of view, form factor, and power consumption. Previously, various efforts from industry and academia resulted in HDR direct-view displays, and sometimes HDR near-eye display test beds. This work explores different technical approaches to integrated display systems with high brightness and contrast. HDR near-eye display test beds and form-factor-optimized prototypes were built based on dual modulation, where HDR displays were created by optically conjugating two low dynamic range light intensity modulators, in conjunction with high contrast viewing optics. The viewing optics are custom designed to avoid Fresnel lenses and use only refractive surfaces without any slope discontinuity to minimize contrast reduction from stray light. The dual modulation display system followed optical architectures similar to previous work by combining projectors and LCD display panels. However, the display system was designed and optimized for miniaturization by using folded optics to meet a head-mounted form factor. The challenges in system architecture, display technologies, form factor reduction, optical design, as well as brightness and contrast metrologies are discussed in detail.

Paper Details

Date Published: 19 February 2020
PDF: 12 pages
Proc. SPIE 11310, Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), 113100X (19 February 2020); doi: 10.1117/12.2546687
Show Author Affiliations
Yang Zhao, Facebook Reality Labs. (United States)
Nathan Matsuda, Facebook Reality Labs. (United States)
Xuan Wang, Facebook Reality Labs. (United States)
Marina Zannoli, Facebook Reality Labs. (United States)
Douglas Lanman, Facebook Reality Labs. (United States)


Published in SPIE Proceedings Vol. 11310:
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR)
Bernard C. Kress; Christophe Peroz, Editor(s)

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