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Proceedings Paper

VR archaeological museum with applying at student education processes
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Paper Abstract

The article aimed to provide a sort of new education process including virtual reality based application. At present, in accordance with the established ways of archaeological research, archaeologists are forced to transfer the found samples for long-term storage. In such notation, there is a challenging issue to create a virtual museum with deepening experience user interaction. The modern approaches of the virtual reality were implemented by applying technologies such as the Unreal Engine (UE) and Leap Motion (LM). In the paper, we give the scheme of the implemented development workflow. The ability of interaction with objects using the interface and hand gestures on LM on UE was given.

Paper Details

Date Published: 19 February 2020
PDF: 6 pages
Proc. SPIE 11310, Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), 1131016 (19 February 2020); doi: 10.1117/12.2545032
Show Author Affiliations
Denis A. Zherdev, Samara Univ. (Russian Federation)
Image Processing Systems Institute (Russian Federation)
Evgeniy Yu. Minaev, Samara Univ. (Russian Federation)
Larisa A. Zherdeva, Samara Univ. (Russian Federation)
Vladimir A. Fursov, Samara Univ. (Russian Federation)
Image Processing Systems Institute (Russian Federation)
Sergey E. Zubov, Samara Univ. (Russian Federation)


Published in SPIE Proceedings Vol. 11310:
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR)
Bernard C. Kress; Christophe Peroz, Editor(s)

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