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Real-time double-depth-image-based rendering for autostereoscopic display systems
Author(s): Lu Han; Xinzhu Sang; Yanxin Guan; Kuiru Wang; Binbin Yan; Chongxiu Yu
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Paper Abstract

A new efficient real time rendering method for 3D model called double depth-image-based rendering (DDIBR) is proposed, which realizes higher frame rates and better image quality. This method can not only utilize the traditional rasterization pipeline, but also implements the algorithm on GPU to accelerate the rendering process. The feasibility of the method is verified by qualitative and quantitative experiments. Compared with traditional methods, this method has higher rendering speed and better image quality. The results show that the DDIBR method can be applied to a scene over millions of vertices and the resolution of 3840 × 2160 at 20 frames per second.

Paper Details

Date Published: 18 December 2019
PDF: 8 pages
Proc. SPIE 11335, AOPC 2019: Display Technology and Optical Storage, 1133505 (18 December 2019); doi: 10.1117/12.2541579
Show Author Affiliations
Lu Han, Beijing Univ. of Posts and Telecommunications (China)
Xinzhu Sang, Beijing Univ. of Posts and Telecommunications (China)
Yanxin Guan, Beijing Univ. of Posts and Telecommunications (China)
Kuiru Wang, Beijing Univ. of Posts and Telecommunications (China)
Binbin Yan, Beijing Univ. of Posts and Telecommunications (China)
Chongxiu Yu, Beijing Univ. of Posts and Telecommunications (China)


Published in SPIE Proceedings Vol. 11335:
AOPC 2019: Display Technology and Optical Storage
Byoungho Lee; Yongtian Wang; Xiaodi Tan, Editor(s)

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