
Proceedings Paper
Application of GPUs in optical design softwareFormat | Member Price | Non-Member Price |
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Paper Abstract
We present an overview of the pros and cons of using GPUs in optical design software. While GPUs can run multiple
calculations in parallel, that parallelization comes with a price. We will discuss the trade-offs that allow GPUs to run up
to thousands of cores in parallel and how those trade-offs effect the use of GPUs in optical design software. In particular,
we review the use of GPUs in several steps of design calculations, including ray-tracing and computationally expensive
steps such as calculating Huygens integrals.
Paper Details
Date Published: 30 August 2019
PDF: 7 pages
Proc. SPIE 11104, Current Developments in Lens Design and Optical Engineering XX, 1110404 (30 August 2019); doi: 10.1117/12.2526861
Published in SPIE Proceedings Vol. 11104:
Current Developments in Lens Design and Optical Engineering XX
R. Barry Johnson; Virendra N. Mahajan; Simon Thibault, Editor(s)
PDF: 7 pages
Proc. SPIE 11104, Current Developments in Lens Design and Optical Engineering XX, 1110404 (30 August 2019); doi: 10.1117/12.2526861
Show Author Affiliations
Brian Mischuck, Zemax, LLC (United States)
Erik Page, Zemax, LLC (United States)
Erik Page, Zemax, LLC (United States)
Alessandra Croce, Zemax, LLC (United States)
Published in SPIE Proceedings Vol. 11104:
Current Developments in Lens Design and Optical Engineering XX
R. Barry Johnson; Virendra N. Mahajan; Simon Thibault, Editor(s)
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