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Proceedings Paper

Triangular patch based texture fusion for multi-view 3D face model
Author(s): Shan-min Yang; Yi Lin; Jian-wei Zhang
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Paper Abstract

To eliminate traces in the overlap area of images caused by splicing, and reconstruct 3D face models with high-precision and photo-realism, this paper presents a multi-view texture fusion method based on triangular patches in 3D face models. The 3D point cloud is acquired according to the multi-view range images of an object and the parallax principle. By performing free registration method, ICP (Iterative Closest Point) method and a series of post-processing algorithm on the point cloud data, we can obtain a complete and non-redundant 3D geometric model with higher precision than counterpart methods. Using the brightness balance algorithm proposed in this paper, the differences of texture images in brightness and color are eliminated. The compound-weight construction algorithm combining with Gauss-Laplace Pyramid method is proposed to fulfill the 3D model texture fusion. In a variety of modeling experiments with our self-developed 3D face acquisition device, the proposed method is demonstrated to be efficient. It outperforms the counterpart methods and has practical significance in real world applications.

Paper Details

Date Published: 6 May 2019
PDF: 11 pages
Proc. SPIE 11069, Tenth International Conference on Graphics and Image Processing (ICGIP 2018), 1106910 (6 May 2019); doi: 10.1117/12.2524160
Show Author Affiliations
Shan-min Yang, Sichuan Univ. (China)
Yi Lin, Sichuan Univ. (China)
Jian-wei Zhang, Sichuan Univ. (China)


Published in SPIE Proceedings Vol. 11069:
Tenth International Conference on Graphics and Image Processing (ICGIP 2018)
Chunming Li; Hui Yu; Zhigeng Pan; Yifei Pu, Editor(s)

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