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Proceedings Paper

Converging mobile edge computing and wireless access for virtual reality
Author(s): Qingtian Wang; Guochu Shou; Yaqiong Liu; Feng Lin; Hock Soon Seah
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Paper Abstract

Most Virtual Reality (VR) headsets come with cable connections to their computing units. This is inconvenient for deployment in immersive interactive environments. A wireless VR solution is a promising approach for improving the user experience. The Mobile Edge Computing (MEC) provides high bandwidth and low latency, which enhances VR wireless solution for supporting high definition and low latency applications. In this paper, we propose a VR wireless solution based on MEC to meet the requirement of future VR applications with high resolution display and low latency. Compared to existing wireless VR solutions, our solution is superior in improving the video quality and enhancing the quality of the user's experience.

Paper Details

Date Published: 22 March 2019
PDF: 6 pages
Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 110490N (22 March 2019); doi: 10.1117/12.2521403
Show Author Affiliations
Qingtian Wang, Beijing Univ. of Posts and Telecommunications (China)
Guochu Shou, Beijing Univ. of Posts and Telecommunications (China)
Yaqiong Liu, Beijing Univ. of Posts and Telecommunications (China)
Feng Lin, Nanyang Technological Univ. (Singapore)
Hock Soon Seah, Nanyang Technological Univ. (Singapore)

Published in SPIE Proceedings Vol. 11049:
International Workshop on Advanced Image Technology (IWAIT) 2019
Qian Kemao; Kazuya Hayase; Phooi Yee Lau; Wen-Nung Lie; Yung-Lyul Lee; Sanun Srisuk; Lu Yu, Editor(s)

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