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Proceedings Paper

Development of VR museum and a comparison with the screen-based virtual museum
Author(s): Kohei Takeuchi; Masaki Hayashi; Makoto J. Hirayama
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Paper Abstract

We have been researching and developing virtual museums that can enable a user to appreciate artworks with much reality and less stress as if one is experiencing in actual museums. For this time, as a method to further increase the reality of the virtual museum, we developed a virtual museum using Head Mounted Display. We used Oculus Rift and Unity Game Engine to develop this VR museum. We also performed a comparison of the developed VR museum and the screen-based virtual museum in order to maximize the user experience of the virtual museum. Four aspects of "Freedom of operation", "Immersion", "Comfort of play", and "Picture quality" are examined to clarify which type of virtual museum would be suitable for any specific user's needs.

Paper Details

Date Published: 22 March 2019
PDF: 5 pages
Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 110491B (22 March 2019); doi: 10.1117/12.2521304
Show Author Affiliations
Kohei Takeuchi, Osaka Institute of Technology (Japan)
Masaki Hayashi, Uppsala Univ. (Sweden)
Makoto J. Hirayama, Osaka Institute of Technology (Japan)

Published in SPIE Proceedings Vol. 11049:
International Workshop on Advanced Image Technology (IWAIT) 2019
Qian Kemao; Kazuya Hayase; Phooi Yee Lau; Wen-Nung Lie; Yung-Lyul Lee; Sanun Srisuk; Lu Yu, Editor(s)

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