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Proceedings Paper

Buffering mechanism for multimedia client applications
Author(s): Yoshiyuki Tsuda; Akira Nakamura
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Paper Abstract

In conventional network processing models, a number of data-copies are needed for applications to receive data from network interfaces. This causes major overhead and becomes a serious limitation in distributed multimedia applications. Therefore, several mechanisms have been proposed for reducing the number of data-copies. We emphasize that the Single Virtual address Space (SVS) OS introduces a new buffering mechanisms for this purpose. In this paper, we describe our SVS OS, which we call `Cubix (CUBe of 2-byte unIX)', with a new Access Control List protection mechanism and a new buffering mechanism, which we call `Cstreams (Continuous streams)', based on it. We emphasize that our proposed Cstreams realizes a single data-copy network architecture.

Paper Details

Date Published: 25 March 1996
PDF: 9 pages
Proc. SPIE 2667, Multimedia Computing and Networking 1996, (25 March 1996); doi: 10.1117/12.235896
Show Author Affiliations
Yoshiyuki Tsuda, Toshiba Corp. (Japan)
Akira Nakamura, Toshiba Corp. (Japan)

Published in SPIE Proceedings Vol. 2667:
Multimedia Computing and Networking 1996
Martin Freeman; Paul Jardetzky; Harrick M. Vin, Editor(s)

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