Share Email Print
cover

Proceedings Paper

Immersive video
Author(s): Saied Moezzi; Arun L. Katkere; Ramesh C. Jain
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

Interactive video and television viewers should have the power to control their viewing position. To make this a reality, we introduce the concept of Immersive Video, which employs computer vision and computer graphics technologies to provide remote users a sense of complete immersion when viewing an event. Immersive Video uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital video of that event. That is accomplished by assimilating important information from each video stream into a comprehensive, dynamic, 3D model of the environment. Using this 3D digital video, interactive viewers can then move around the remote environment and observe the events taking place from any desired perspective. Our Immersive Video System currently provides interactive viewing and `walkthrus' of staged karate demonstrations, basketball games, dance performances, and typical campus scenes. In its full realization, Immersive Video will be a paradigm shift in visual communication which will revolutionize television and video media, and become an integral part of future telepresence and virtual reality systems.

Paper Details

Date Published: 8 March 1996
PDF: 12 pages
Proc. SPIE 2656, Visual Data Exploration and Analysis III, (8 March 1996); doi: 10.1117/12.234681
Show Author Affiliations
Saied Moezzi, Univ. of California/San Diego (United States)
Arun L. Katkere, Univ. of California/San Diego (United States)
Ramesh C. Jain, Univ. of California/San Diego (United States)


Published in SPIE Proceedings Vol. 2656:
Visual Data Exploration and Analysis III
Georges G. Grinstein; Robert F. Erbacher, Editor(s)

© SPIE. Terms of Use
Back to Top
PREMIUM CONTENT
Sign in to read the full article
Create a free SPIE account to get access to
premium articles and original research
Forgot your username?
close_icon_gray