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Proceedings Paper

Research on real-time scene simulation based on multi-resolution texture mapping
Author(s): Biao Liu; Sanxi Zhang; Haiying Wu; Peng Yue; Yinghui Wen
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Paper Abstract

In this work, a texture mapping scheme with massive data is proposed based on quadtree for multi-level scene modeling. A simplified LOD model is established for the multi-resolution texture data which enhance the fidelity of multilevel target simulation in scene. By predictable appreciation according to viewpoint displacement in real-time simulation, the correspongding nodes and level details of quadtree are confirmed when the dynamical scene is loading. This mean effectively decreases the schedule data in real-time simulation. A validation experiment has been performed to certificate the availabitity and improvement.

Paper Details

Date Published: 20 February 2018
PDF: 10 pages
Proc. SPIE 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 1069725 (20 February 2018); doi: 10.1117/12.2315367
Show Author Affiliations
Biao Liu, Huayin Ordnance Test Ctr. (China)
Sanxi Zhang, Huayin Ordnance Test Ctr. (China)
Haiying Wu, Huayin Ordnance Test Ctr. (China)
Peng Yue, Huayin Ordnance Test Ctr. (China)
Yinghui Wen, Huayin Ordnance Test Ctr. (China)

Published in SPIE Proceedings Vol. 10697:
Fourth Seminar on Novel Optoelectronic Detection Technology and Application
Weiqi Jin; Ye Li, Editor(s)

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