Share Email Print

Proceedings Paper

Distributed systems support for networked games
Author(s): Tzi-cker Chiueh
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

Network-based multi-user interaction systems such as network games typically include a database shared among the players that are physically distributed and interact with one another over the network. Currently network game developers have to implement the shared database and the inter-player communications from scratch. This paper presents the architecture of a distributed system, Artery, which is specifically designed to support network game applications by providing a high-level application program interface and by taking advantage of application semantics to optimize the network performance. Artery features such network bandwidth reduction techniques as dead reckoning and message aggregation, a novel virtual world database consistency maintenance scheme based on the dynamic group consistency model, and the support for distributed dynamic environment servers. The integration of Artery's features with existing IP multicasting mechanisms is also discussed.

Paper Details

Date Published: 19 January 1996
PDF: 9 pages
Proc. SPIE 2617, Multimedia: Full-Service Impact on Business, Education, and the Home, (19 January 1996); doi: 10.1117/12.230409
Show Author Affiliations
Tzi-cker Chiueh, SUNY/Stony Brook (United States)

Published in SPIE Proceedings Vol. 2617:
Multimedia: Full-Service Impact on Business, Education, and the Home
Yuet C. Lee; Shekar Rao; Arif Ghafoor, Editor(s)

© SPIE. Terms of Use
Back to Top