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Proceedings Paper

Design and simulation of a lighting system for a shadowless space
Author(s): Ye Wang; Li Fang
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Paper Abstract

This paper described implementing the shadowless space by two kinds of methods. The first method will implement the shadowless space utilizing the semblable principles used in the integrating sphere. The rays from a built in light source will eventually evolve into a uniform lighting through diffuse reflections for numerous times, consider that the spherical cavity structure and the inner surface with high reflectivity. There is possibility to create a shadowless space through diffuse reflections. At a 27.4m2 area, illuminance uniformity achieved 88.2% in this model. The other method is analogous with the method used in medical shadowless lamps. Lights will fall on the object in different angles and each light will generate a shadow. By changing the position distribution of multiple lights, increasing the number of light sources, the possibility of obtaining shadowless area will gradually increase. Based on these two approaches, two simple models are proposed showing the optical system designed for the shadowless space. By taking simulation software TracePro as design platform, this paper simulated the two systems.

Paper Details

Date Published: 24 October 2017
PDF: 6 pages
Proc. SPIE 10460, AOPC 2017: Optoelectronics and Micro/Nano-Optics, 104600W (24 October 2017); doi: 10.1117/12.2284324
Show Author Affiliations
Ye Wang, Communication Univ. of China (China)
Advanced Innovation Ctr. for Future Visual Entertainment (China)
Li Fang, Communication Univ. of China (China)


Published in SPIE Proceedings Vol. 10460:
AOPC 2017: Optoelectronics and Micro/Nano-Optics
Min Qiu; Min Gu; Xiaocong Yuan; Zhiping Zhou, Editor(s)

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