
Proceedings Paper
Virtual reality for spherical imagesFormat | Member Price | Non-Member Price |
---|---|---|
$17.00 | $21.00 |
Paper Abstract
Paper presents virtual reality application framework and application concept for mobile devices. Framework
uses Google Cardboard library for Android operating system. Framework allows to create virtual reality 360
video player using standard OpenGL ES rendering methods. Framework provides network methods in order to
connect to web server as application resource provider. Resources are delivered using JSON response as result
of HTTP requests. Web server also uses Socket.IO library for synchronous communication between application
and server. Framework implements methods to create event driven process of rendering additional content based
on video timestamp and virtual reality head point of view.
Paper Details
Date Published: 7 August 2017
PDF: 9 pages
Proc. SPIE 10445, Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017, 1044513 (7 August 2017); doi: 10.1117/12.2281021
Published in SPIE Proceedings Vol. 10445:
Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017
Ryszard S. Romaniuk; Maciej Linczuk, Editor(s)
PDF: 9 pages
Proc. SPIE 10445, Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017, 1044513 (7 August 2017); doi: 10.1117/12.2281021
Show Author Affiliations
Rafal Pilarczyk, Warsaw Univ. of Technology (Poland)
Władysław Skarbek, Warsaw Univ. of Technology (Poland)
Published in SPIE Proceedings Vol. 10445:
Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017
Ryszard S. Romaniuk; Maciej Linczuk, Editor(s)
© SPIE. Terms of Use
