Share Email Print

Proceedings Paper

Key factors for a high-quality VR experience
Author(s): Mary-Luc Champel; Renaud Doré; Nicolas Mollet
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

For many years, Virtual Reality has been presented as a promising technology that could deliver a truly new experience to users. The media and entertainment industry is now investigating the possibility to offer a video-based VR 360 experience. Nevertheless, there is a substantial risk that VR 360 could have the same fate as 3DTV if it cannot offer more than just being the next fad. The present paper aims at presenting the various quality factors required for a high-quality VR experience. More specifically, this paper will focus on the main three VR quality pillars: visual, audio and immersion.

Paper Details

Date Published: 19 September 2017
PDF: 12 pages
Proc. SPIE 10396, Applications of Digital Image Processing XL, 103960Z (19 September 2017); doi: 10.1117/12.2274336
Show Author Affiliations
Mary-Luc Champel, Technicolor S.A. (France)
Renaud Doré, Technicolor S.A. (France)
Nicolas Mollet, Technicolor S.A. (France)

Published in SPIE Proceedings Vol. 10396:
Applications of Digital Image Processing XL
Andrew G. Tescher, Editor(s)

© SPIE. Terms of Use
Back to Top
Sign in to read the full article
Create a free SPIE account to get access to
premium articles and original research
Forgot your username?