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Proceedings Paper

Fast computation of holograms for the interactive holographic 3D display system
Author(s): Takatsune Okada; Shigetake Iwata; Osamu Nishikawa; Kenji Matsumoto; Hiroshi Yoshikawa; Koki Sato; Toshio Honda
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Paper Abstract

To realize an interactive holographic 3D display system, the system falls into three processes: the first is the generation of original 3D object data; the second is the computation of hologram patterns; the third is the modulation of electro-holographic display devices. These must be executed fast and continuously for 3D display. In these processes, the fast computation of holograms is the most important process. We investigate this process using a fast computation algorithm with a fast computing system, and fabricated a prototype of the interactive holographic 3D display system. We discuss the fast computation algorithm using a transform from frequency domain to spatial domain compared with the traditional computation method of the Fresnel hologram, reduction of calculation time using our fast computing system.

Paper Details

Date Published: 27 July 1995
PDF: 8 pages
Proc. SPIE 2577, International Conference on Applications of Optical Holography, (27 July 1995); doi: 10.1117/12.215320
Show Author Affiliations
Takatsune Okada, Telecommunication Advancement Organization/TAO Japan (Japan)
Shigetake Iwata, Telecommunication Advancement Organization/TAO Japan (Japan)
Osamu Nishikawa, Telecommunication Advancement Organization/TAO Japan (Japan)
Kenji Matsumoto, Telecommunication Advancement Organization/TAO Japan (Japan)
Hiroshi Yoshikawa, Nihon Univ. (Japan)
Koki Sato, Shonan Institute of Technology (Japan)
Toshio Honda, Chiba Univ. (Japan)

Published in SPIE Proceedings Vol. 2577:
International Conference on Applications of Optical Holography
Toshio Honda, Editor(s)

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