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Proceedings Paper

DIS IR simulation models for fidelity, signature texture, and atmosphere sensor effects
Author(s): Maximo Lorenzo; Bob Deaso; Young Lu; Jae Cha; J. Russ Moulton Jr.; David A. Slayton; Alex Kekesi
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Paper Abstract

Distributed interactive simulation (DIS) or SIMNET has become the primary environment for force-on-force training, but realistic high-resolution IR effects for DIS have been lacking. Toward that end, the Night Vision and Electronic Sensors Directorate is currently developing an optimized synthetic infrared interactive simulation (OSIRIS) which incorporates real-time atmospheric and sensor effects into a high-resolution synthetic thermal scene for ground and air applications. OSIRIS is based on first-principles models designed to enhance the realism of IR simulations, and includes an MRT-based fidelity model, and IR background-signature texture model, and a dedicated real-time sensor simulator based on FLIR92 MTF and noise modeling.

Paper Details

Date Published: 13 June 1995
PDF: 9 pages
Proc. SPIE 2495, Distributed Interactive Simulation Systems Applications, (13 June 1995);
Show Author Affiliations
Maximo Lorenzo, U.S. Army Night Vision & Electronic Sensors Dir. (United States)
Bob Deaso, U.S. Army Night Vision & Electronic Sensors Dir. (United States)
Young Lu, U.S. Army Night Vision & Electronic Sensors Dir. (United States)
Jae Cha, U.S. Army Night Vision & Electronic Sensors Dir. (United States)
J. Russ Moulton Jr., EOSoft, Inc. (United States)
David A. Slayton, E-OIR Measurements, Inc. (United States)
Alex Kekesi, E-OIR Measurements, Inc. (United States)

Published in SPIE Proceedings Vol. 2495:
Distributed Interactive Simulation Systems Applications
John D. Illgen, Editor(s)

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