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Proceedings Paper

Real object-based 360-degree integral-floating display using multiple depth camera
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Paper Abstract

A novel 360-degree integral-floating display based on the real object is proposed. The general procedure of the display system is similar with conventional 360-degree integral-floating displays. Unlike previously presented 360-degree displays, the proposed system displays the 3D image generated from the real object in 360-degree viewing zone. In order to display real object in 360-degree viewing zone, multiple depth camera have been utilized to acquire the depth information around the object. Then, the 3D point cloud representations of the real object are reconstructed according to the acquired depth information. By using a special point cloud registration method, the multiple virtual 3D point cloud representations captured by each depth camera are combined as single synthetic 3D point cloud model, and the elemental image arrays are generated for the newly synthesized 3D point cloud model from the given anamorphic optic system’s angular step. The theory has been verified experimentally, and it shows that the proposed 360-degree integral-floating display can be an excellent way to display real object in the 360-degree viewing zone.

Paper Details

Date Published: 17 March 2015
PDF: 7 pages
Proc. SPIE 9391, Stereoscopic Displays and Applications XXVI, 939116 (17 March 2015); doi: 10.1117/12.2079062
Show Author Affiliations
Munkh-Uchral Erdenebat, Chungbuk National Univ. (Korea, Republic of)
Erkhembaatar Dashdavaa, Chungbuk National Univ. (Korea, Republic of)
Ki-Chul Kwon, Chungbuk National Univ. (Korea, Republic of)
Hui-Ying Wu, Chungbuk National Univ. (Korea, Republic of)
Kwan-Hee Yoo, Chungbuk National Univ. (Korea, Republic of)
Young-Seok Kim, Korea Electronics Technology Institute (Korea, Republic of)
Nam Kim, Chungbuk National Univ. (Korea, Republic of)

Published in SPIE Proceedings Vol. 9391:
Stereoscopic Displays and Applications XXVI
Nicolas S. Holliman; Andrew J. Woods; Gregg E. Favalora; Takashi Kawai, Editor(s)

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