
Proceedings Paper
Novel channel models for visible light communicationsFormat | Member Price | Non-Member Price |
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Paper Abstract
In this paper, we investigate channel modeling for visible light communications (VLC) using non-sequential ray tracing simulation tools. We create three dimensional realistic simulation environments to depict indoor scenarios specifying the geometry of the environment, the objects inside, the reflection characteristics of the surface materials as well as the characteristics of the transmitter and receivers, i.e., LED sources and photodioes. Through ray tracing simulations, we compute the received optical power and the delay of direct/indirect rays which are then used to obtain the channel impulse response (CIR). Following this methodology, we present CIRs for a number of indoor environments including empty/furnished rectangular rooms with different sizes and wall/object materials (e.g., plaster, gloss paint, wood, aluminum metal, glass) assuming deployment of both single and multiple LED transmitters. We further quantify multipath channel parameters such as delay spread and channel DC gain for each configuration and provide insights into the effects of indoor environment parameters (e.g., size, wall/object materials, etc.), transmitter/receiver specifications (e.g., single vs. multiple transmitters, location, rotation etc.) on the channel.
Paper Details
Date Published: 7 February 2015
PDF: 13 pages
Proc. SPIE 9387, Broadband Access Communication Technologies IX, 93870Q (7 February 2015); doi: 10.1117/12.2077565
Published in SPIE Proceedings Vol. 9387:
Broadband Access Communication Technologies IX
Benjamin B. Dingel; Katsutoshi Tsukamoto, Editor(s)
PDF: 13 pages
Proc. SPIE 9387, Broadband Access Communication Technologies IX, 93870Q (7 February 2015); doi: 10.1117/12.2077565
Show Author Affiliations
Erdal Panayirci, Kadir Has Univ. (Turkey)
Published in SPIE Proceedings Vol. 9387:
Broadband Access Communication Technologies IX
Benjamin B. Dingel; Katsutoshi Tsukamoto, Editor(s)
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