
Proceedings Paper
Gestural interfaces for immersive environmentsFormat | Member Price | Non-Member Price |
---|---|---|
$17.00 | $21.00 |
Paper Abstract
We are witnessing an explosion of new forms of Human Computer Interaction devices lately for both laboratory research and home use. With these new affordance in user interfaces (UI), how can gestures be used to improve
interaction for large scale immersive display environments. Through the investigation of full body, head and hand
tracking, this paper will discuss various modalities of gesture recognition and compare their usability to other forms of interactivity. We will explore a specific implementation of hand gesture tracking within a large tiled display environment for use with common collaborative media interaction activities.
Paper Details
Date Published: 28 February 2014
PDF: 11 pages
Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 90120H (28 February 2014); doi: 10.1117/12.2042363
Published in SPIE Proceedings Vol. 9012:
The Engineering Reality of Virtual Reality 2014
Margaret Dolinsky; Ian E. McDowall, Editor(s)
PDF: 11 pages
Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 90120H (28 February 2014); doi: 10.1117/12.2042363
Show Author Affiliations
Todd Margolis, Univ. of California, San Diego (United States)
Published in SPIE Proceedings Vol. 9012:
The Engineering Reality of Virtual Reality 2014
Margaret Dolinsky; Ian E. McDowall, Editor(s)
© SPIE. Terms of Use
